A Rhythmic Intermission

Aaaaaaaaaaaaaaaaa!

Even if I usually aim to play through games one by one, I guess a little bit of variety to Phoenix Wright wouldn’t hurt. For a side project, I chose Nintendo’s extremely weird and absolutely hilarious 3DS music game, Rhythm Paradise Megamix. Vaguely resembling the WarioWare series, it’s a collection of over a hundred minigames in which all you have to do is stay in rhythm by pressing or holding one or two buttons. And boy, do these 10-20 second challenges get real bizarre real fast! Plucking bristles off an onion, performing synchronized swimming, hitting high notes in a chorus, translating the welcome speech of a Martian… It’s all utterly bonkers and highly entertaining in an ever capricious way.

Still, I was very close to skip this one¬†altogether, thanks mostly to its Nintendo DS predecessor, Rhythm Paradise. In that one, all the minigames had to be completed by using the stylus to tap, hold, or swipe the console’s touchscreen. I’ve tried to complete that one twice, but both attempts ended in horrible swearing: “Yes, I’m SURE I flicked the stylus just the right way at just the right time! I’ve done so several times already but you accursed POS refuse to register it!!” I still hate that game with fiery passion. Thankfully, I happened to hear on Twitter (thanks, @RiepuP!) that Rhythm Paradise Megamix can, indeed, be played traditionally with just buttons. This makes a world of difference and I’m really pleased to see that I’m not as rhythmically challenged as Rhythm Paradise once led me to believe.

That’s not to say Rhythm Paradise Megamix would be a cakewalk. Merely keeping up a steady tempo, let alone handling slight rhythm changes, is surprisingly hard, and the window of a perfect hit is noticeably small. Thankfully, in each challenge that perfection is only required to nail a single note that houses a Skill Star. Even those seem to be nothing more than optional collectibles. Still, I’m going for them as the short stages are a breeze to retry, and as the controls are so precise that the game actually does feel like a rhythm paradise of sorts. Then again, I’m still only a couple of hours into it, so let’s see how it goes.