Actually, no. Not in the slightest. I suppose it’s due time to dig into the recent haul from Japan, and I’m already deep into Taiko no Tatsujin: Dokodon! Mystery Adventure. The games in this series aren’t particularly interesting to write about as they’re essentially just A) an up-to-date summary of Japan’s pop, anime, and game music at any given time, and B) means to eventually barrage any gamer of any skill level with such ruthless note sequences that you probably have to be an innate rhythm virtuoso, then die, and then resurrect to have any chance of beating them.
Although the game’s selection of more than 70 songs is alluring, I first chose to experience its story mode. This time around, the ever-so-familiar taiko drums Don and Katsu end up helping out a priestess called Tia and her monkey sidekick against a coalition of villains headed by a whimsical pink-haired witch brat. Or something very roughly along those lines, as the language barrier in this one is nigh on insurmountable. Thankfully, this lightweight JRPG journey follows the standard town-dungeon-boss cycle, so I’m making headway without really understanding anything.
Despite the story mode, the game is still very much all about rhythm, and all random encounters in the dungeons are handled in a good old Taiko no Tatsujin style. A song starts playing, followed up by blue notes that you hit with shoulder buttons and red notes that you hit with pretty much any other button. Big notes require two buttons, and long notes are all about hitting buttons as fast as possible. Missed notes deal damage to your own party, and it also counts as a loss if you fail to beat the opposing party by the end of the song. After you win a battle, some adversaries might even plead to join your own party, which seems to hold up to nine members. They are then leveled up, improved via items, or nonchalantly chucked into an alchemy bin to turn a bunch of weaklings into one slightly more adept individual. Or, once again, something like that, as I honestly have very little clue about what is going on.
After about four hours, I’m now banging my head against a sturdy wall of an incredibly cranky boss dragon. Even if he keeps on wiping me out, at least every failed attempt is still rewarded with experience points, so thanks to the holy blessing of mindless grinding, he’ll eventually succumb. Ability to read might make things easier but what the heck, this isn’t entirely hopeless. Granted, rhythm games don’t really even need stories like these but as long as it’s there, I’m going to see it through, even if just as a weird little appetizer before the actual musical steak.