After an additional five hours or so, I’ve completed all songs of Taiko no Tatsujin: Dokodon! Mystery Adventure on Normal. 59 of them with a full combo, 11 others in a less-stellar fashion. There might still be a few more hidden songs but I think I’ll let them remain hidden. The song selection was, once again, a delightful mixture of all sorts of stuff, even if nothing was exceptionally memorable. As for game songs, the Kirby and Ace Attorney medleys were nice, and some of the Namco original tracks were just as silly as they were awesome. The jpop and anime picks, however, came off surprisingly generic. Then again, we all have our own taste in music, so the game still deserves praise for its diversity.
On whole, Dokodon! Mystery Adventure is probably just as comfy and familiar to hardcore fans of the series as it remains slightly more unconventional for the rest of us. The video above sums it up quite nicely. If you truly want to excel in Taiko games, you need A) a flat surface, B) willingness to embrace the touch screen , C) two styluses, and D) the soul of a drummer. If you prefer the casual, traditional way of holding the console in your hands and using your thumbs and index fingers to hit the notes, it’s a perfectly viable style on Easy and Normal but not so much on the two harder difficulties. The series is simply designed to be experienced in a way that is eventually way too fast for finger reflexes alone.
That’s actually both the main strength and weakness of the whole series. Taiko games require a unique playstyle. Eventually mastering it is probably highly rewarding but unless you dream of becoming a drummer, or are willing to dedicate your life to master a single series, it’s not even remotely as exciting. Each to their own, of course, but I still prefer an everyday eight button Hatsune Miku experience to pure two note divinity, even if the latter is bloody impressive when showcased by a skilled professional. As such, this is a game that can easily provide hundreds of hours of entertainment but it’s also a game that can be experienced in a jiffy, still appreciating its songs, replaying at least some of them just because they’re fun, and finding nothing genuinely wrong with the gameplay, either. For the sake of diversity, though, I’ll now take my 17 hours and, having once again satisfied my hunger for rhythm, rush towards new experiences.
The game flood of early 2017 is starting to recede but while I was busy with one, two others still managed to sneak their way in. Of those, The Silver Case is a remake of a PS1 adventure from 1999. The reason for its comeback is undoubtedly its delightfully strange writer and designer, Goichi Suda. The Silver Case was his debut into the gaming industry, so it’s rather interesting to see just how eccentric it is. If I had to wager, I’d say extremely. The other game, Stardew Valley, is more or less about a single person as well. Eric Barone developed this Harvest Moon -esque agriculture RPG all by himself, and it has received nothing but praise from multiple sources. Since it was finally deemed worthy of a physical release, too, I’m definitely excited to give it a go.