I can’t help but starting to feel that Picross 3D isn’t merely a second-stringer to be played when nothing else of importance is around. Whenever I decide to quickly solve a puzzle or maybe two, I suddenly find myself realizing how time has simply flown by. I’m no longer inclined to guess, and even if those initially oh-so-generous time limits suddenly feel uncomfortably strict, making me either go under or over them by a minute or two, the game is a logic rush like none other! After a whopping 24 hours, I’ve finally completed all Beginner and Easy challenges with three stars. Merely solving a puzzle is worth one, which is good enough to make progress, but the extra stars for not making any mistakes and staying within the time limit have – at least so far – been far to tempting to skip.
At this point, the game’s most rewarding feature is its pacing. I began with “heh, this is laughably simple” only to quickly run into “oh dear Lord, is this even solvable” and eventually “hoo boy, this sure takes time to solve.” Every now and then that one single cube needed to proceed does a stellar job hiding out of sight but on whole, relentless practice truly does make perfect. The geometry of any puzzle still occasionally allures me to mark and remove cubes that are right “for sure” but such seduction no longer works; I’m now all about numbers and logical deduction. The time limit is still nothing more than a needlessly stressful feature that mostly leads to stupid mistakes and a quick restart. Then again, the frequency of those mistakes seems to dwindle as I go, so perhaps such a virtual whip has a well-intentioned purpose after all. Then again, the 3DS sequel purportedly does away with time limits altogether, and it sounds like the best overhaul ever.
Whatever the case, I’m now totally into Picross 3D. After 144 puzzles solved, I’m (slightly worriedly) off to tackle the ones under the Normal category. This won’t end well.
In the meantime, the last few acquisitions of the first half of the year have finally arrived to wait for their turn to shine come summer vacation (or perhaps retirement) days. Despite all the snide remarks that PlayStation Vita is dead, it’s still very much alive and well, the dungeon crawler slash visual novel (?) Ray Gigant serving as exhibit A and the ecchi shooter (?) Gun Gun Pixies as exhibit B. Obscure Japanese oddities, of course, might not even count in the first place but after all these years, I’ve still managed to end up with slightly more Vita games than 3DS games. The difference is negligible, though, so as far as handheld console gaming goes, it’s definitely a case of either or – preferably – both.