Halfway down this week I would never have believed just how big Persona 5 can be. Last time I expected to be on the final straight and wondered why the adversary I thought to be the final boss didn’t really exude an aura of epicness that they often tend to do. It ended up being no wonder at all, since after that the game kicked into serious high gear, featuring massive events and growing into a crescendo that almost felt ridiculous yet absolutely awesome. The last 15 hours were full of drama, suspense, a fantastic (actual) final boss, and an epilogue beautiful enough to get even the eyes of this cranky codger a little misty. Damn I’m going to miss these rascals!
At that point, I had already been playing for 77 hours. Even following a walkthrough, I managed to mess up my in-game schedule and miss out on some juicy tidbits here and there. Thus, there was no choice but to begin anew. Even if NG+ features a hidden boss, one new Persona, and a chance to get romantic with someone else from a selection of nine characters, that’s pretty much all there is. Thankfully money, personas, and social skills from the first playthrough carried over, so round two was mostly just fast-forwarding already seen scenes, enjoying plenty of extra time to do things, and completing a full 191 Persona compendium. The platinum trophy unlocked at 112 hours and I’m now dead tired but happy. Persona 5 would be even better if it allowed everything to be experienced in one go but the rerun was still fairly enjoyable.
Just like with its predecessor, the most memorable thing about Persona 5 is its sincerity and warmth. This is mostly thanks to the main characters who are more just everyday youngsters than they are actual super heroes (aside from the talking cat, Morgana, of course). The character chemistry is exemplary, and the game usually steers well clear of implausible conflict scenarios just for the sake of drama The Phantom Thieves are simply a bunch of extremely good friends who get along exceptionally well, overcoming all hardships as a team. This good vibe carries over to the player, too. I rarely get emotionally attached to game characters but this gang turned out to be people I came to genuinely care about and root for.
If anything is at fault with Persona 5, it’s because of its publisher. On PS4, it’s delightfully easy to grab screenshots and video clips for your own amusement, as long as the game allows it. Most of them do. Atlus, however, abhors spoiling jerks so much that it often restricts these features. On Utawarerumono, capturing content was disabled after the first 15 hours and on Persona 5, that happens after five minutes. Their products and their rules, sure, but it’s still a pretty drastic measure, especially as it can be circumvented with an ordinary capture card. The policy is more akin to taking a holiday abroad but having to leave your camera at the customs.
Still, it’s hard to be angry at Atlus. Persona 5 is a masterpiece that easily exceeded all expectations. It has to be a pretty darn impressive release to top this one by the end of the year!