Whole Lotta Nothing

This is going to take ages…

I no longer wonder in the slightest why The Idolm@ster: Platinum Stars rolled its credits when it did. After them, the game nonchalantly steps on the brakes and progress of any kind becomes a massive chore. While my original trio is now A rank, most of the others have barely half a million fans each, so I’d wager absolutely nothing of any interest will happen during the next few dozen hours. New lives have score limits that require an insane amount of grinding, leveling up characters is mind-numbingly slow, and new costumes are already but a fleeting dream. The random gifts now comprise mostly of duplicates. Money earned from the lives can be given to a local tailor who’ll combine two identical pieces of gear into one that has slightly better stats. Still, a lousy garment remains a lousy garment even if there were a dozen of them. I have now regressed into playing the same quintet live over and over again in drowsy stupor, often without even bothering to change the song. Granted, the end credits also unlock the songs’ hardest Master mode, should the player already be tired of achieving full note chains on Pro. The hardest mode isn’t impossible at all, but resorts to so many notes to hit with the d-pad that the songs soon feel more like work than play.

…and then we sell ’em additional songs for ¥1800 a pop!

But why has making progress been made so incredibly slow and the number of songs so limited? Why, micro-transactions, of course! Or, in this case, macro-transactions. Should the player happen to have an extra three hundred dollars or so (!) in their pocket, they could go to the PSN Store and invest it on 18 new songs and a bunch of new costumes and accessories. Any loose cash left after that could be spent on item packs aimed to make grinding a wee bit more efficient, priced at around 8-80 dollars each. Such shameless exploitation wouldn’t be quite as annoying if the base game wasn’t deliberately crippled to support it. With the chosen approach, Platinum Stars is still a decent rhythm game but one that leaves a shitty aftertaste. Sure, game industry ain’t charity but greediness has its limits.

Even if I’m still inclined to see everything through without spending a single yen, this blog will most likely start to move onto greener pastures; this project is one that will probably take several months, if not years.