Charted by the Book

Even if this year is already on its last legs, there’s still a few more days left to prune the backlog and bump into memorable experiences. In a way, Uncharted: The Lost Legacy could have been one such instance but just like the current year, the series, too, seems to be on its way out. I still remember year 2007 when the first Uncharted managed to set the whole action-adventure genre on fire. The charm of the delightfully roguish Nathan Drake worked wonders from the very beginning, climbing in breathtaking scenes was wild and exciting, taking out mercenaries in cover-based shootouts was the epitome of fun, and the story was pure Indiana Jones in the best possible way. “Why don’t developers make more gems like these?” I remember pondering. A decade later, this once so very enchanting formula has been replicated both by Naughty Dog and rival studios so many times that its taste has gone a bit stale.

The Lost Legacy is, for all intents and purposes, the sixth Uncharted. This time around ancient relic hunting takes place in the jungles of India, although the already weary Nathan Drake is given a well earned day off. Instead of him, the stage is given to two women familiar from the earlier games, the fortune hunter Chloe Frazer and ex-mercenary Nadine Ross, who face off against a local insurgent leader Asav. It’s a familiar setup followed by an even more familiar selection of incredibly beautiful scenery, loads of treacherous leaping and climbing, puzzles hidden in decrepit ruins, and plenty of confrontations with Asav’s troops, most of which can be handled just as head-on or as sneaky as one prefers. Before settling into a traditionally driven story, the game is even kind enough to provide a small open world area which Chloe and Nadine are free to explore in a jeep, checking out various interesting locations in their own pace and order.

It’s quite hard to be critical of The Lost Legacy as it’s pretty much the most polished and structured Uncharted ever. It brings in most of the stuff that worked in the previous games while ditching elements that were less entertaining. The balance between bombastic action and tactical stealth is almost spot on, and everything there is is bigger, better, and especially more beautiful than ever before. It’s even hard to miss Drake, as the chemistry between Chloe and Nadine is most excellent and the duo does a really good job keeping up that distinctive, jovial dialogue that has become a loved hallmark of the entire series.

However, the Indian elephant-sized problem lies in the fact that The Lost Legacy is, indeed, already the sixth Uncharted. As brilliant as it is both technically and in production values, absolutely everything featured has been seen way too many times already. Making death-defying leaps on treacherous mountainsides no longer feels thrilling rather than a boring and predictable necessity, the ancient ruins, statues, and puzzles are a dime a dozen, and taking out hostile troops is just plain perfunctory. The race against Asav for yet another priceless artifact begins, progresses, and culminates in the most expected of ways, and thus the entire eight-hour journey fails to leave any kind of lasting impression.

It’s not that The Lost Legacy does anything wrong as such. It’s just that despite the new leads and settings, it’s disappointingly by the numbers. Even the best of formulas is usually good for no more than a trilogy, and that’s what Naughty Dog seems to have forgotten. Even if The Lost Legacy is its developers’ obvious love letter to a decade-old franchise, it is the first victim of its own success. Fun but ultimately lackluster.

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