Flogging an (Un)dead Horse

Even Clementine knows how the story will go

My gaming year seems to continue in a gloomy fashion, even if Japanese spirits have already been replaced by American undead. Telltale’s five-episode The Walking Dead: A New Frontier culminated in last May but I once again waited for a retail release to enjoy this third season in one fell swoop. Although the series’ long-standing heroine Clementine is still very much around, the spotlight now falls primarily on former baseball player Javier Garcia and his makeshift family. Not only do they have daily trouble with the undead, they also have to deal with the titular New Frontier; a notorious group of settlers operating from Richmond. As expected, in a collapsed society humans can be an even bigger threat than zombies, so both Clementine and Javier’s posse soon end up fighting not just for their survival but their humanity as well.

Rewinding time for about five years, Telltale had just published their first The Walking Dead which handily ended up rejuvenating almost the entire genre of graphic adventures. Although the game didn’t feature much in the way of actual gameplay, this was easily forgiven. The chilling story that delivered a constant barrage of tough moral dilemmas altering its flow took the gaming world by storm, myself included. It was a wild success story that surprised players and maybe even the studio itself. Since then, however, things have backfired. The studio churns out its episodic adventures with such a hectic pace that it’s hard to get excited about them. The likes of The Wolf Among Us and Tales from the Borderlands still worked because of their original source material but as for The Walking Dead, even its second season started to repeat itself and A New Frontier only manages to do the same in an even more pronounced fashion.

This latest story is less than seven hours in length, which is actually a good thing as everything is already overly familiar. The zombies are nothing more than a tired source of mandatory drama, nonchalantly dealt with in various gory ways via simple QTE button presses. All humans, in turn, are almost predictable in their capriciousness with all interactions irrevocably leading to increasingly more dire situations. The weight of having to make painful decisions and deal with the consequences worked once, in the first game. By the second one, that charm was already thinning out and now everything is just plain awkward; no matter the choices, things are guaranteed to only get worse. The game hasn’t got a single plot twist or action sequence that wouldn’t feel recycled in some way and thus even the saddest of fates no longer manages to raise any eyebrows.

If anything, it’s at least nice to see how Telltale’s notoriously stuttering game engine finally runs smoothly on PS4. Sadly Javier’s satchel in particular is prone to many weird graphical glitches that easily ruin cutscenes for long periods of time. The retail copy is a bit disappointing, too, as only the first episode is on disc while the remaining four have to be individually downloaded from the PSN store.

Despite all this naysay, A New Frontier is a passable Telltale production. It’s unsurprising, yet still reasonably entertaining one-night stand, especially if picked up from a bargain bin. Unfortunately it also teases a fourth season that will most likely meet the same fate; this series simply doesn’t seem to have any ideas or content left.