And thus comes Final Fantasy Type-0 HD to its end. The large-scale conflict eventually reached a proper conclusion, even if the game still managed to introduce a totally surprising finale that, sadly, wasn’t entirely bereft of awkward cliches. In the end, it managed to answer as many questions as it left others ambiguous. No can do; the workings of this universe have been given way more attention than coming up with a coherent story. The action-packed missions don’t jive very well with the slightly aimless free time parts, and even if there are cinematics, many of them are often too short or just plain irrelevant. I suppose I could follow my (hurried) 25-hour playthrough with another go in order to get a better overall picture, but hunting down little morsels of information to reconstruct in one’s own head isn’t really that alluring.
That’s not to say Type-0 wouldn’t have its fair share of memorable moments. The soundtrack by Takeharu Ishimoto, in particular, is perhaps the grandest and most impressive in the history of the entire franchise. Orchestral scores backed up by a big mixed choir blare with incredible intensity, evoking genuine affection. Of course, there are also more tranquil tunes. Especially when the one linked above starts to play with your team in the middle of the battlefield following their orders while other units relay their final moments over the radio is still something that brings a lump into my throat. Heart-wrenchingly beautiful!
Thanks to a bittersweet epilogue, I even slightly miss my own crew, even if forming an actual emotional bond with any of them would have required a lot more interaction and character development. As they stand, the cadets are more or less just a group of fighters from among whom you probably choose to prefer the ones suiting your playstyle. Sure, the game is an action-JRPG, but it kind of feels like too much emphasis is on action.
Despite everything, Type-0 doesn’t shy away from blood, violence, and the madness of war, and therefore manages to leave a stark impression. Such elements are hardly essential but were they used in a “proper” Final Fantasy (read: games VII-IX), it might be one heck of a ride. Type-0 is certainly worth playing through but while it has many good particulars, it fails to make everything work in unison.