As for actual gaming, I’ve spent the past three weeks fixated on Dynasty Warriors 7. This 2011 release turned out to be quite an eternity project. It wasn’t even until 2013 that I picked it up from some bargain bin but back then, it didn’t seem entertaining for more than one evening. In summer 2016, I gave this ancient China brawler another brief go but it wasn’t until 2017 that I finally managed to get it off the backlog for good. Since the game is six years old already, I suppose no introductions are necessary; officers vie for the domination of the land by darting around large battlefields and beating the living daylight out of each other and their throwaway troops. I think the last game I played was 3, so it’s hard to say just how much the series has evolved. Still, 7 features at least horseback riding, siege weapons, quizzes, tons of melee weaponry, story campaigns for four different factions, and even a separate conquest mode in which the map of China has been divided into hexes that you conquer by completing the skirmishes they hold.
Dynasty Warriors 7 is actually an impeccable comfort game. Every now and then you have those moments when you’d just like to play something without actually concentrating on anything. This is when Warriors games shine. Pretty much all you have to do is learn three buttons (attacks of the light, heavy, and special variety). As the battles only last five to ten minutes each, it’s perfectly possible to just turn off your brain completely and gleefully mow down hundreds of soldiers and dozens of commanders without a care in the world. Throw in a sofa, a few beers, and a pal, and you can even enjoy a split screen co-op mode.
Dynasty Warriors 7 is awfully bloaty, though. Merely going through the four story campaigns is a bit of an ordeal due to repetition. They’re not particularly memorable stories, either, as the cinematics are mostly just officers bragging, and should someone occasionally die, there are so many lineages, loyalties, and relationships in play that it’s pretty much impossible to follow what is going on, let alone care about any of it. The conquest mode is a veritable timesink as well. Merely conquering all the hexes takes several evenings and if you decide to unlock all the skills of all the 62 playable characters (!) while also collecting pretty much everything from weapons to sworn loyalties, the amount of effort required is staggering. It was a grind hell like none other and although the game doesn’t seem to track time played, by the time I got the platinum trophy, I had completed 700 battles and vanquished 220344 foes (x . x)
These are fun maybe once every console generation but I’d now welcome a half a decade break with open arms. Except Musou Stars is right around the corner. Darn.
Well, I’ll be! The gaming year 2017 has barely kicked off and there’s already good news for antromo… antropomop… antporomorp… furry fans. Come spring, there’s at least two releases to twitch an ear to, so this innately Japanese entertainment tradition seems very much alive and well. Which is good, because cats are always awesome.
Atlus has already confirmed a western release for both Utawarerumono: Mask of Deception and Utawarerumono: Mask of Truth. The first-mentioned will be out some time this spring while the latter is scheduled for fall. It’s apparently some sort of a two-part saga that touts itself as an VN/SRPG hybrid. So, plenty of story-driven reading coupled with isometric, turn-based tactical combat? I’m sold! The games will be released on both PS4 and Vita, and while Europe can only look forward to paltry digital releases, it’s still an option to import physical copies from across the pond instead. The games will even sport original audio with English subtitles, so my mouse cursor is already hovering over an imaginary “Add to Cart” button.
Meanwhile, Koei Tecmo still relies on a 20-year-old recipe of totally OP heroes effortlessly hacking and slashing their way through thousands of enemies. Musou Stars, also a PS4/Vita release, will most likely be just as uninspired as the dozens of games preceding it, but at least its cast looks like proper fan service. Instead of crabby Chinese legends, the game features playable characters from a number of other games and series, including Atelier, Dead or Alive, Toukiden, and even the Wii oddball Opoona! The cat girl on the video, Tamaki, is an original. I think it’s quite safe to say this won’t be even near to any kind of game of the year nomination but for such a silly potpourri, I’ll gladly take it for a spin. Musou Stars will be out in Japan on March 2, but considering how many games from the studio have seen daylight in the west before, a local release date should be just a matter of time.
Hi, I’m SalarymanDaishi! You may remember me from such sites as this one, and… Ummm… This one. After five years of nothing but incessant whining, I couldn’t help but take a little break. Still, what the heck! Let’s resume like nothing ever happened.
If past is any indication, please look forward to extremely random and annoyingly infrequent rambling of a grumpy old Finn who, against all odds, is still an incorrigible console gaming weeaboo. This shall once again be a site full of both unwarranted criticism and shameless praise of games that everyone else has either enjoyed already or wouldn’t touch with a ten foot pole. Maybe once a year or so, you might even bump into a haphazardly construed post about some other form of popular culture. I wouldn’t hold my breath, though.
As per tradition, the season will culminate in the unceremonious nuking of the site. Until then, however, let’s have some fun!