Tag Archives: Dark Cloud

From Poland with Love

After completing Nights of Azure with all of its trophies and everything, these past few days have been pure R&R. In-between more full-figured projects, I’ve taken quite a bit of liking to Sky Force Anniversary, this month’s PlayStation Plus freebie by the Polish developer Infinite Dreams. It’s a no-nonsense old-school vertical shoot ’em up pitting a lone hero against the massive air, sea, and ground forces of a pronouncedly evil General Mantis. Games like these don’t really need more story than that, so it’s all about wanton fire and turning tons of hostile metal into scrap iron.

Most games in this genre rely on three lives, a whole lot of memorization, and ever-increasing firepower that is quickly taken away by a single blunder. Sky Force Anniversary is notably more compassionate, even if it only provides a single life and pretty much no other pickup bonuses than increased rate of fire. Still, it’s possible to start from any previously unlocked stage, and stars picked up from destroyed enemies act as currency to steadily improve the player’s ship into a true force to be reckoned with. Such options are plentiful from thicker armor, more powerful shots, and homing missiles all the way down to limited use game changers such as lasers, force fields, and mega bombs. The game is more than happy to dish out punishment but the slow and steady grind is what keeps everything fair. Even a failed run is still a stepping stone towards a ship that will eventually allow even the less-gifted pilots to shine. Probably.

Inevitable repetition is also alleviated by stage challenges. They require destroying 70% or 100% of anything hostile, taking no damage whatsoever, and rescuing poor troopers stuck behind enemy lines by floating above them for a brief amount of time. After completing these four requirements (not necessarily during the same run), the stage can be challenged on a higher difficulty level. Even then the number and placing of enemies remains the same; they merely shoot more aggressively. This, too, helps in making Sky Force Anniversary the most refreshing vertical shooter in ages. Usually these games would be entertaining for maybe fifteen minutes, feel “kinda fun” and, if they were arcade cabinets, maybe swallow a quarter or two. In this case, however, the game is so delightfully approachable that hours just fly by.

Sky Force Anniversary also acts as good practice for times to come, as a couple of the latest arrivals are ruthless bullet hell games. Caladrius Blaze is assumably a traditional such shooter whereas Rabi-Ribi combines wild projectile dodging with platforming. As well as these, there’s a bit more semi-retro love courtesy of PS2-action-JRPG Dark Cloud, which makes a welcome return to the shelf. I used to have it as a kid but since I was young and stupid back then, I even sold some of my games. As an adult, such frivolities are thankfully a thing of the past.