Tag Archives: Ni no Kuni II: Revenant Kingdom

I Take It Back

At least it looks pretty at times…

Phew… After roughly 60 hours, I’m finally done with Ni no Kuni II: Revenant Kingdom, platinum trophy and everything. As much as I wanted to like it, it turned out to be one of the most low-key JRPGs in a long time. Even ample development time and a generous budget matter little when the heart isn’t in it, and this is one of those rare occasions when Level-5 swings a miss. Half of my disappointment stems from the story. Young Evan’s growth from a displaced king to the savior of the whole world is a perfectly adequate motif but the adventure only ends up repeating itself in an awfully predictable fashion. Evan and his friends travel from one neighboring kingdom to another, listening to their problems, trundling through their dungeons, whooping a massive monster behind all the distress, and getting rewarded by some local notable deciding to tag along. After enough of this, an unimaginative main villain is given a thorough thrashing and that’s it. Sure, that’s basically how most JRPGs go but the story of Ni no Kuni II is so straightforward and uninspiring that it never feels like a proper, epic adventure. It only took a paltry 40 hours to get to the end credits, and maybe a fourth of that went to optional stuff.

Even that side content is a bit lackluster. At first building and improving Evan’s new kingdom is remarkably engrossing, and recruiting new inhabitants to live there almost feels as fun as hunting down the 108 stars in Suikoden. There are also adorable skirmish battles in which Evan leads up to four military units against enemy armies, utilizing simple rock-paper-scissors style strategy to emerge triumphant. Heck, even the world map is crammed full of dungeons, shrines, and treasures, so at least on paper there should be plenty to enjoy. Sadly, everything there is has been copy-pasted with such fervor that doing anything at all soon degrades into nothing but a massive chore. Skirmishes are silly fun for maybe half a dozen times but there are 50 of them. Slaying a dozen side bosses is okay but there are 50 of those, too. 50 Higgledies hiding around the world, another 50 to cook up in a magic cauldron back home, 64 facilities to build and upgrade, 170 side missions (most of which are just boring item hunts), hundreds of treasure chests full of inconsequential loot… There’s a ton of everything, sure, but none of it feels particularly exciting or worthwhile, especially during post-game.

Even the pleasantly original, semi-turn-based combat system of the first game has been replaced with chaotic, Tales-like arcade brawling that might encourage blocking in theory but which in practice regresses into mindless bashing of an attack button, throwing in an occasional special move or two, and hoping that your two AI allies make themselves even remotely useful. Leveling up slows down significantly towards the end but with minor equipment upgrades, it is quite possible to beat adversaries even 20 levels above your own by simply rolling away from their strongest attacks. Further advantage can be sought with meals providing temporary bonuses, or investing points won from battles to adjust certain attack types to deal lower or higher damage, but even these are just minor, largely irrelevant features.

If exploring the world of Ni no Kuni II never feels particularly rewarding, at least it’s delightfully fluent. The world map is full of not just cities and dungeons but also portals that can be activated and then warped to from absolutely anywhere. I also liked the enemy mobs that are always visible and even polite enough to leave the player alone if their level is lower than that of the heroes. Even if the battle system is nothing special, at least the game knows not to shove it down your throat. If only the game around these kinds of considerate little touches was better, it’d be truly something!

Still, there’s no two ways about it. Ni no Kuni II is nowhere even close to being the sequel I had been eagerly looking forward to all these years. It’s just a short, run-of-the-mill JRPG with way too much filler and none of that childlike charm and pure magic that defined its predecessor, and that’s a damn shame.

Thankfully there are plenty of other candidates keen on becoming my game of the year. Yakuza 6: The Song of Life could very well be such a title, should I only manage to find enough interminable free time to start savoring it. Detective Pikachu was just an impulse purchase as I have never been much interested in Pokémon but silly spin-offs are always an exception. On the retro side, I grabbed The World Ends with You, Square Enix’s decade-old urban JRPG for the Nintendo DS, as well as the slightly naughty (?) cutesy shooter Soreyuke! Burunyanman Portable for the PSP. Never found that one in Tokyo but thank the gaming goddesses for internet.

Joy Is Optional

As one might surmise, this Sunday has been all about Ni no Kuni II: Revenant Kingdom as well. Evan & Co. have already allied themselves with all the other world nations, which naturally acts as a cue for the main bad guy to stop skulking in the shadows and get on with the end of the world. Preparing for that gives me just enough time to hunt down an ancient magical sword which most likely allows me to give him a thorough royal beating… Or scratching, given Evan’s feline nature. I’m still only 29 hours in, so for a JRPG the story seems not just a little tired but surprisingly short, too. That’s hardly an issue, though, as the game is remarkably generous in its side content.

The most entertaining aspect of this adventure is turning out to be Evan’s new kingdom, Evermore. It’s a place that the player can develop ever further, limited mostly by the slowly regenerating funds of its national treasury. Tax revenue can be used to build, enhance, and fund dozens of miscellaneous establishments for which there are 103 motivated individuals to recruit. These places provide not just weapons, armor, spells, accessories, health items, and battle food, but also a huge array of resources used for trade and as ingredients for ever-better gear. The layout of Evermore is predetermined, so there’s hardly any creativity involved in building the kingdom but even simple managing like this has proven out to be surprisingly entertaining. Once the nation’s coffers are empty, it’s just a matter of waiting for them to refill by continuing the main story or exploring the game world in over 150 side missions.

As well as trying to create the most awesome kingdom ever, the world features 50 tainted (read: extra tough) monsters to beat, as well as an equal number of Higgledies to be found; cute little elementals that randomly help the player in battles with their special powers. As my inner completionist is very much looking forward to accomplish all this, the game certainly compensates its seemingly weak story rather amicably. Besides, should there ever be a moment of nothing to do, there are always randomly generated mini quests that reward the player with tokens that can be exchanged for useful resources or hints on finding new recruits to Evermore.

Ni no Kuni II is particularly considerate with its exemplary resource management. If any side quest or a piece of gear to be enhanced requires any ingredients whatsoever, the game is polite enough to tell where the needed items can be bought or found. Most RPGs force their players to wander around aimlessly for hours or consult the internet, but for once these obligatory loot mechanics have been implemented like they should! I’m also quite taken by the ability to save pretty much anywhere. There are traditional save points, too, good for restoring all HP and MP, but it’s still a most welcome bonus to be able to end a game session whenever you feel like it.

Granted, the generous amount of side content sounds impressive only by numbers. Everything can turn remarkably repetitious and the swiftly rising challenge level of the main story more or less forces the player to spend time with said content. Still, today Ni no Kuni II didn’t feel nearly as much of a disappointment as it did yesterday. While it’s hardly on par with its predecessor, it still has plenty of good things going for it.

Slow Simmer

Although the recent Japanese loot is awfully tempting, the exceptionally quiet start of the year finally turned into a veritable flood of slightly more interesting releases. Out of them, the first in line is naturally Ni no Kuni II: Revenant Kingdom, the long-sought sequel to the PS3 JRPG gem Ni no Kuni: Wrath of the White Witch from almost eight years ago. The game follows the young, cat-like Evan Pettiwhisker Tildrum who loses the kingdom of his recently departed father, and nearly his life, to a coup led by dastardly mice. Roland Crane, a young man mysteriously sucked into this same fantasy world from a parallel universe helps Evan to escape. Together they decide that if a kingdom is lost then the only option is to form one anew. All potential rulers first need a Kingmaker, though; a massive, magical beast tasked to defend its owner’s country. In Evan’s case, however, such beast turns out to be Lofty; just a yellow, pint-sized runt of a mascot. Even if adversities seem to follow one another, Evan is not dismayed but instead finds a piece of suitable land, sets up the foundations of his new nation, and heads off to the neighboring countries for official recognition.

I’m now about 20 hours in and at least so far, the game has failed to captivate in the same way that its absolutely marvelous precursor managed to. The story plays incredibly safe and straightforward, sending Evan and Roland from one kingdom and its related dungeon to another, making them solve conveniently appearing crises to forge new alliances and be joined by new party members. There’s a bog-standard, deliberately enigmatic bad guy dreaming of world annihilation, a ship to eventually enable traveling across vast seas, and an airship that opens up exploration even further but on whole, everything pivotal is such an overly familiar bowl of clichés that it’s really hard to get genuinely excited about any of it.

Even the unique charm of Level-5 doesn’t seem to be present in full force. The world map and some of the dungeons are once again astonishingly beautiful and in general, the game thoroughly looks like high-quality anime. Still, practically all event scens are not only woefully short but done with just the game engine, carrying no sensation of awe whatsoever. The same goes for the soundtrack. The orchestral music is always there and always “pretty nice” but the only track that has left a lasting impression so far has been the bombastic main theme of the first game and even that has been arranged more poorly. Even the amount of voice acting is remarkably stingy with most of the dialogue being delivered by text accompanied with a few random grunts and other utterances. This really isn’t the valiant Ni no Kuni we have been waiting for eight years but a feebly disguised Tales of game that Bandai Namco has managed to churn out four times in the same period of time.

There’s plenty of good in the side content and even in some of the design decisions, though, so expect a bit more positive rambling in the coming days as I dwell deeper into the adventure.

Almost all the other newcomers of this year fly the flag of PS4. Dead Island: Definitive Collection remasters two of last generation’s most impressive and entertaining zombie games in ages, so I’m definitely trying to find time to experience both of them again. Atari Flashback Classics Vol. 1, Atari Flashback Classics Vol. 2, Marvel Pinball: Epic Collection Vol. 1, and Yesterday Origins were all dirt-cheap bargain bin finds that carry no notable expectations. That’s hardly the case with Life Is Strange: Before the Storm and Final Fantasy XV, the former finally having been given a physical release and the latter having been released as a Royal Edition that contains all the DLC (although it was a massive disappointment to find out it’s just the vanilla game on disc and a download code for a few dozen gigabytes of additional content). As for The Witch and the Hundred Knight 2, that’s a sequel to one of the freshest and most beloved action-JRPGs I played last gen, so having really high hopes for it, too. Lastly, on hardware side, there’s the utterly adorable C64 Mini! It even features Winter Games, more or less the first game I ever played back in 1985 when my parents pampered me with a computer. Been a gamer ever since and wouldn’t trade away a single day!

E-Threesome

Either I need a vacation or I’m just getting old (or most likely a bit of both) but this year’s E3 galloped past without leaving much of an impression. For the first time in years, I skipped the live press conferences of the Big Three and didn’t even bother to watch them afterwards. Even if that was a subconscious decision, the overall feedback seems to support it; the traditional big companies showed off their traditional big stuff, and their showpieces seemed vaguely nice but not really anything more than that.

Still, digging around the outskirts of the big budget AAA swamp wasn’t a complete waste of time, given that E3 was still courteous enough to provide something for us pathetic hipster farts, too. First, there was Ni no Kuni II: Revenant Kingdom which finally got a solid release November release date. I’m not particularly thrilled that the children of the first game got replaced with teen protagonists but since Ni no Kuni: Wrath of the White Witch, back in its day, was one pretty damn solid JRPG, I’m pre-ordering its sequel the very second it becomes available. The dub in the trailer isn’t particularly impressive but here’s hoping the original audio will be included.

The second place of this year’s E3 goes to Life Is Strange: Before the Storm. The first Life Is Strange readily challenged (the sometimes equally impressive) Telltale for the crown of emotion- and story-driven adventures, and if there’s more to be experienced then I’m first in the line. Sure, it’s still an episodic adventure split into three parts, so I’ll wait until they’re all out and dressed into a physical form but I’m very much in the line nonetheless. Before the Storm kicks off at the end of August this year, so with a bit of luck it’s going to be one awfully wonderful journey by early 2018.

For now, 13 Sentinels: Aegis Rim doesn’t even have a western release date (not even a Japanese one for that matter) but since its trailer has been localized, we’ll probably get to enjoy this Vanillaware latest eventually. Seems like yet another harrowingly beautiful 2D action-adventure but as it’s a recipe that has worked before, I have no qualms supporting it further.