Since I’m always so fashionably up-to-date with my gaming, I recently dwelled into something as fresh as No Man’s Sky. Smitten by hype, I bought the game on its release day almost a year ago, but back then it only managed to entertain for a couple of hours before getting shoved to the back of the shelf. This past year Hello Games has updated its space epic several times, so I decided to see if version 1.38 at least would make this space charting adventure even remotely meaningful. After about 40 hours played, I sadly have to state that this still isn’t the case.
A new game dropped me off on a planet that was almost 750,000 light years away from the artificial goal that is the very center of the universe. After fixing up my dilapidated spaceship using resources gathered with my trusty handheld mining laser, it was time to bid the dusty planet goodbye, launch to its orbit, and start heading out to new and wondrous galaxies. Surely a grand adventure, if only the game remained fresh and surprising. However, once you’ve seen one planet and one star system, you’ve pretty much seen them all.
Each star system consists of a space station and a random number of planets and their moons. On space stations, the player can chat with aliens belonging to three different species, do galactic trade with items and resources, and take on missions rewarded with credits. They include both skirmishes with space pirates as well as various tasks to be done on planets, ranging from repairing broken equipment and locating missing persons to scanning flora or exterminating fauna. When it feels like you’ve seen and experienced everything the system has to offer, various resources can be combined to construct a warp crystal that enables travel to the next star system where… Well, it all begins anew.
The updates have made it possible to create a home base on certain planets, one that can be expanded with a myriad of corridors, rooms, and research stations for which personnel can be recruited from space stations. Also, if slowly walking around planets becomes a chore, the game now features a drivable Exocraft that can be built by developing the home base accordingly. Several light years will, of course, soon separate an avid star traveler and their home base but every space station has a portal that can be used for a quick return. Those into masochism can also challenge the game in a noticeably harder survival mode or even with permadeath enabled.
Despite these little new features, No Man’s Sky remains just plain boring. Its 18 quintillion randomly generated worlds with their randomly generated plants, animals, and habitats are visually distinct but identical in content. The gameplay is insipid repetition of jumping to a new star system only to gather enough resources for yet another warp crystal. The initial ship is only capable of making pathetic jumps of a hundred light years, and even if sporadic wormholes can be used to cover distances 15 times longer than that, it would still take remarkable devotion to reach the center of the universe. Some fun could be salvaged from improving one’s spaceship, spacesuit, and weapon, or trying to learn the languages of the three alien species one word at a time, but No Man’s Sky is still very little else than a humongous bowl of oatmeal that turns all too familiar after a single spoonful. Its platinum trophy only requires hitting an unimaginative and equally repetitious collection of milestones but as for reaching the center of the universe, it never feels like worth the considerable effort.
Thankfully, there’s never a shortage of alternatives. This has been another week of all sorts of interesting releases finding their way to a new home. The visual novel Chaos;Child promises psychological horror, Spintires: Mudrunner is all about big, clunky vehicles challenging impossible terrains, Undertale is supposedly a rather eccentric but also very well-received indie RPG, and Yomawari: Midnight Shadows goes for scares in chibi style. All in all, another jolly and varied late autumn as far as games go!