Lockstep. I’m certain Rhythm Paradise Megamix veterans already know where this is going. For the past few days, the game has already been not-quite-as-fun-as-before but now I’m quite content to toss it back to the backlog. The aforementioned minigame requires you to keep up a swift rhythm while switching to offbeat and back. I can’t even complete its tutorial. As expected, the internet folk consider it “a piece of cake once you get the hang of it” and they’re probably right. Still, for the life of me, I just can’t get my brain around it. I’m now at a point where just the thought of starting the game for one more go feels repulsive. To avoid a storm of the foulest of profanities, it’s probably best to take a break. At least there’s some consolation in knowing that it has been a major hurdle for others as well.
In order to finish at least something in February (and to lie to myself that I still have a perfectly valid sense of rhythm), I dug out the Jolly Olde PSP and played through a much shorter and more forgiving rhythm game. The Idolm@ster Shiny Festa: Groovy Tune is one of the three games that Bandai Namco ruthlessly used to raid the wallets of the most fervent Idolm@ster fans. Most Idolm@ster games are manager simulations that require fluency in Japanese. The Shiny Festa trilogy, however, represents pure rhythm gaming in which the language barrier is hardly an issue.
The Shiny Festa games comprise of 48 songs that have been deviously divided between three different games; Honey Sound, Funky Note, and Groovy Tune. Each of them has 14 unique songs and six that are common to all. The 13 teenage idols of the 765 Production talent agency have been separated as well, with Groovy Tune focusing on Miki Hoshii, Yukiho Hagiwara, Makoto Kikuchi, and Takane Shijou. You, as Producer-san, lead this group of four to a fabulous paradise island for a bit of R&R and competitive singing. The show kicks in with an impressive, full-length, 23-minute anime episode that does a decent job introducing the plot even for us linguistically handicapped players. After an equally hazy, yet intuitively achievable tutorial section it’s time to get to business.
The 20 song selection is a pleasing mix of mostly energetic girly pop seasoned with a couple of more relaxed ballads. Gameplay is deceptively simple. Notes flow in from both sides of the screen towards the hit zone in the middle, where they have to be struck with rhythmical precision using any button on their respective sides. Some notes require simultaneous presses or holding down a button for the duration of the note but all in all, success only requires distinction between left and right.
At first the system feels ridiculously unchallenging. On Debut level, the notes follow a straight line and it’s quite possible to score absolutely flawless performances even on the very first try. The hit window is generous and the notes have been placed exceptionally well. Still, the ostensible easiness is but a fleeting breath and all it takes to ramp up the challenge is to mix up these basically simple variations to breathtaking levels and above, laced with devilishly twisting note paths on top. Everything is still doable on Regular difficulty, but Pro is already rather panicky, and Master well beyond the reach of mere mortals.
Visually, Groovy Tune is most excellent, albeit by cheating a little. At least it looks like the music videos accompanying the songs would have been rendered on better hardware and then just transferred onto PSP as videos. Granted, the pace doesn’t give much time to ogle the cute girls and their massive wardrobe to begin with, but even with an occasional glance here and there, the overall appearance is rather pleasing. As for the music, it’s naturally down to each one’s taste but fans of lightweight jpop should nevertheless find the included selection most satisfying.
Content-wise, the game is pretty much just one third. The 20 songs can be completed in little over an hour, after which there’s the main story mode known as Star of Festa. It’s a five day (in-game) campaign during which you play 15 songs of your choice, aiming to amass 100,000 fan votes by the end of the festival. Every three songs you can also challenge another idol. Should you outperform them, you’re rewarded with their collectible character card. There are 50 cards in total but they, too, have been divided between the three games. In order to get the complete Shiny Festa experience, you pretty much have to own them all. Thankfully I managed to grab them used, as it would have been outrageously expensive otherwise. As fine as the Shiny Festa games look and play, they would’ve been better off as one. On their own, they’re just trifling snacks.