Tag Archives: The Silver Case

Surreal Sleuthing

Being the new guy without a nickname sucks 🙁

The best word to describe this weekend is probably “perplexed.” That’s not because of three-dimensional numeric puzzles, though, but because I decided to complement that game with Goichi Suda’s debut adventure The Silver Case. During these past couple of days this eccentric visual novel dating back to 1999 has been both charming and annoying in that uncompromising way that, by now, has almost like become a trademark for this renowned video game designer. Whoever decides to experience The Silver Case won’t get off easy but just like most of Suda’s brainchildren, it sure is one unique trip.

The adventure takes place in the year of the game’s original release date, set in the fictional Japanese metropolis of 24 Districts. After a lightweight intro of events, the player ends up as a newbie detective in the Heinous Crimes Unit of the city. They’re troubled not by just everyday cases but also by Kamui Uehara, a legendary serial killer from more than 20 years ago, who escapes a psychiatric institution only to restart his deplorable deeds. The official authorities aren’t the only ones having interest in the guy, as a sleazy chain-smoking freelance journalist, Tokio Morishima, is suddenly given a wealthy contract to dig into the very character of that scumbag. So, detective instincts and investigative journalism, here we go!

The Silver Case is a game in name only. Using an extremely awkward command wheel, you choose between moving, exploring hotspots of interest, utilizing items you have, and saving. Navigating through the maps viewed in first perspective is only about moving and turning one square at a time. A couple more buttons have been reserved for looking up or down, but all this is just trivial cosmetics. There are no moments of having to make a choice, and no chance of dying, so the game mechanics are all about making an otherwise passive story into at least a seemingly interactive one.

That might sound boring but as far as visual novels in particular go, it’s the journey itself that matters. In that respect The Silver Case is… …well, at least sporadically brilliant. Even for a remake of a game that is almost 18 years old by now, it’s still pretty darn stylish on whole. The ambient, jazzy soundtrack supports the on-screen events nicely, and the game’s wild and unpredictable visual mixture of still images, CG sequences, anime, and acted FMV clips is pure art. The dialogue is even better. The characters’ lines are terse and notably coarse, but even if the f**s and s**ts fly like never before in gaming, they flow in a remarkably natural fashion. The character chemistry is absolutely stellar, and the best times are often had just following the back and forth between everyday people talking about everyday stuff.

Towards the end, all this charm pretty much falls apart but as I still haven’t finished the game, more about its shortcomings later.

Happiness through forms unearthed!

As a quick status update, I’m most certainly still into Picross 3D. As a pleasant surprise, its normal mode isn’t nearly as punishing as I dreaded it to be. Sure, there have been a couple of moments when I’ve thought about giving up because I’m just too dumb. Still, when giving any puzzle a few more goes, or enjoying a good night’s sleep before retrying something, everything is still very much solvable. That’s only natural, given that most puzzle games are never so much about intelligence than intellect. I’m still having trouble dealing with cubes that need to be separated into three or more segments but I also think the game itself is doing its hardest to teach me that skill. Overall, the game is getting a tad challenging but it’s still fun!

Two Note Wonder

So adorable in stills, so brutal in motion

After an additional five hours or so, I’ve completed all songs of Taiko no Tatsujin: Dokodon! Mystery Adventure on Normal. 59 of them with a full combo, 11 others in a less-stellar fashion. There might still be a few more hidden songs but I think I’ll let them remain hidden. The song selection was, once again, a delightful mixture of all sorts of stuff, even if nothing was exceptionally memorable. As for game songs, the Kirby and Ace Attorney medleys were nice, and some of the Namco original tracks were just as silly as they were awesome. The jpop and anime picks, however, came off surprisingly generic. Then again, we all have our own taste in music, so the game still deserves praise for its diversity.

On whole, Dokodon! Mystery Adventure is probably just as comfy and familiar to hardcore fans of the series as it remains slightly more unconventional for the rest of us. The video above sums it up quite nicely. If you truly want to excel in Taiko games, you need A) a flat surface, B) willingness to embrace the touch screen , C) two styluses, and D) the soul of a drummer. If you prefer the casual, traditional way of holding the console in your hands and using your thumbs and index fingers to hit the notes, it’s a perfectly viable style on Easy and Normal but not so much on the two harder difficulties. The series is simply designed to be experienced in a way that is eventually way too fast for finger reflexes alone.

That’s actually both the main strength and weakness of the whole series. Taiko games require a unique playstyle. Eventually mastering it is probably highly rewarding but unless you dream of becoming a drummer, or are willing to dedicate your life to master a single series, it’s not even remotely as exciting. Each to their own, of course, but I still prefer an everyday eight button Hatsune Miku experience to pure two note divinity, even if the latter is bloody impressive when showcased by a skilled professional. As such, this is a game that can easily provide hundreds of hours of entertainment but it’s also a game that can be experienced in a jiffy, still appreciating its songs, replaying at least some of them just because they’re fun, and finding nothing genuinely wrong with the gameplay, either. For the sake of diversity, though, I’ll now take my 17 hours and, having once again satisfied my hunger for rhythm, rush towards new experiences.

Hooray for physical!

The game flood of early 2017 is starting to recede but while I was busy with one, two others still managed to sneak their way in. Of those, The Silver Case is a remake of a PS1 adventure from 1999. The reason for its comeback is undoubtedly its delightfully strange writer and designer, Goichi Suda. The Silver Case was his debut into the gaming industry, so it’s rather interesting to see just how eccentric it is. If I had to wager, I’d say extremely. The other game, Stardew Valley, is more or less about a single person as well. Eric Barone developed this Harvest Moon -esque agriculture RPG all by himself, and it has received nothing but praise from multiple sources. Since it was finally deemed worthy of a physical release, too, I’m definitely excited to give it a go.